Oliver Mackenzie
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Digital Foundry | Horizon Forbidden West: Burning Shores is a visual masterclass
A new world, built to maximise in-flight beauty with stunning clouds, terrain and towns.
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Digital Foundry | Gran Turismo's four new 120Hz performance modes are game-changers
A special patch that offers a big improvement to responsiveness.
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Digital Foundry | Far Cry 5's 60fps upgrade impresses on all current-gen consoles
A back-compat patch transforms the game on PS5 and Xbox Series hardware.
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Digital Foundry | Resident Evil 4 remake: every console version tested
A range of technical issues take the shine off an otherwise excellent game.
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Digital Foundry | Stranded on Wii U: the games worth saving before the eShop shutdown
We highlight the best-looking, best-playing games that never got a port to Switch.
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Digital Foundry | Gotham Knights is fixed - so we've re-reviewed every version of the game
Five months on, an altogether more positive DF tech analysis.
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Digital Foundry | Like a Dragon: Ishin! How the hybrid remaster/remake plays out on modern hardware
How the game is enhanced - and how well it runs on PC, PS5 and Xbox Series consoles.
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Digital Foundry | Metroid Prime Remastered: a sublime reworking of a stone-cold classic
An approachable, beautiful refinement of the GameCube original.
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Digital Foundry | Dead Space remake: post-patch PS5 + Series X/S performance analysis
Have image quality improvements come at a cost?
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Digital Foundry | Hi-Fi Rush tech review: a visual treat indebted to comics and TV cartoons
DF's analysis of the Series X/S and PC versions.
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Digital Foundry | Xbox Series S vs ray tracing: the story so far
Support is thin on the ground - but there is promise for the future.
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Digital Foundry | Can Steam Deck handle a range of PC's most challenging games?
A Plague Tale: Requiem, Gotham Knights, The Witcher 3 Next-Gen and more tested.
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Digital Foundry | Xbox Series S vs PlayStation 4 Pro - the four teraflop face-off
Comparable GPU power but a generation apart - and there's only one winner.
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Digital Foundry | The Forspoken demo: six graphics modes to choose from but what do they do?
Our first hands-on look at the next Square-Enix epic.
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Digital Foundry | Need for Speed Unbound tech review - profound improvements, bold artistic touches
Criterion returns to the genre that made its name.
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Digital Foundry | Pokémon Scarlet and Violet are comprehensive technical failures
Embarrassing artwork, terrible draw distance, poor performance and a litany of bugs.
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Digital Foundry | Resident Evil Village on Apple Silicon: MetalFX upscaling is a welcome surprise
The port could be better - but a DLSS rival for Mac is big news.
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Digital Foundry | God of War: Ragnarök scales gracefully across the console generations
PS5 stacked up against PS4 and Pro.
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Digital Foundry | Persona 5 Royal's eagerly anticipated console ports put to the test
All platforms covered - including Steam Deck.
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Digital Foundry | Scorn on Xbox Series X: our first look at AMD's FSR 2 on consoles
Smart upscaling to 4K for the top-tier Xbox - but what about Series S?