Interviews (Page 2)
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Digital Foundry | AMD FidelityFX Super Resolution: the Digital Foundry interview
Team Red talks FSR upscaling.
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Interview | The unsung story of USC's Tracy Fullerton
From Thoreau to immersive theatre, Hit Points shines a light on a remarkable career.
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Interview | Wes Eckhart of Novalogic, producer of Black Hawk Down
Interview - Tom catches up with Wes Eckhart, producer of Delta Force - Black Hawk Down, ahead of the game's November release
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Interview | The SNK artist in the director's chair
Eisuke Ogura on bringing his 90s experience to The King of Fighters 15.
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Digital Foundry | How God of War was brought from PlayStation to PC
A Digital Foundry tech interview.
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Interview | Halo Infinite: the big interview with 343 Head of Creative Joseph Staten
"This truly is a beta."
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Interview | The big Gran Turismo 7 interview
How Kazunori Yamauchi wants to preserve 150 years of car culture in a single game.
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Interview | "Regardless of how you feel about Sylvanas, you're going to get some answers"
Blizzard on World of Warcraft Shadowlands patch 9.1, Chains of Domination.
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Interview | Monster Hunter finally broke the west, but it wants to go broader still
Capcom talks us through its plan for Monster Hunter Stories 2.
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Interview | An interview with Warhammer 40,000 author Dan Abnett, who's writing Fatshark's Darktide
"This is Nurgle at its most horrible."
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Interview | Plotting a course: how Mass Effect 3 brought the trilogy to a close
BioWare talks scrapped Reaper boss, switched missions, and picking up the pieces after ME2's Suicide Mission.
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Interview | In a series-first, the classic Rome: Total War is getting an extensive remaster
Feral Interactive talks balance changes, new factions, and "quite a huge amount of uplift on the visuals".
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Interview | How Civilization 6 prevents Portugal's unique new ability from being incredibly annoying
"It's actually a win-win relationship."