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Five of the Best: Dungeons

Vaults of class.

A dark underground chamber, lit at intervals with light from outside, but ending in a dark archway. I would not go down there alone.
Adobe Stock / Lukasz Janyst

Five of the Best is a weekly series for supporters. It's a series about highlighting some of the features in games that are often overlooked. It's also a series about you having your say, so don't be shy, use the comments below and join in!

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Dungeons - absolutely not the thing you want to see when looking on Rightmove, but absolutely the thing you want to see while playing a game. I can't even imagine many of the games I've played without dungeons - I've been in so many over the years. But what, specifically, is a dungeon? Does it have to be the stereotypical cave with multiple descending floors? I don't think so. Yes, some of the examples here are, but I think you can extend it to cover any self-contained area in a game you enter, and then fight through and re-emerge victorious from, so let your mind wander!

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