Features

Digital Foundry | The Legend of Zelda: Tears of the Kingdom - the Digital Foundry verdict
Is it really 'too big for Switch'?

Feature | Miasma Chronicles wants to be bigger and better than Mutant Year Zero
I think it's going to do it.
Game of the Week | The pleasures of starting out in Zelda
Islands in the sky.
Feature | Insomnia: Theater in the Head understands my woes
Sleepless in Spitalfields.
Feature | What we've been playing
Notes, D&D, and hatboxes.
Digital Foundry | The Legend of Zelda: Tears of the Kingdom - the Digital Foundry verdict
Is it really 'too big for Switch'?
Feature | What Zelda means to us
From the Picto Box to Clock Town.
Feature | Miasma Chronicles wants to be bigger and better than Mutant Year Zero
I think it's going to do it.
Supporters | Five of the Best: Dungeons
Vaults of class.
Feature | AR pet game Peridot is nothing like Pokémon Go, and more interesting for it
"Niantic is like where Pixar was 20 years ago."
Feature | A quick look at the weird world of Zelda video game off-shoots and spin-offs
From Tingle's bartering game to a Mario cross-over of sorts.
-
Digital Foundry | The Legend of Zelda: Tears of the Kingdom - the Digital Foundry verdict
Is it really 'too big for Switch'?
-
Interview | How the BAFTA nominated Citizen Sleeper is a game "about now"
Gareth Damian Martin on the game's refugee-themed DLC.
-
Interview | Pokémon Go teases "blockbuster slate" of features, amidst major Remote Raid changes
Popular method of playing at home to be capped, almost doubled in price.
-
Interview | "Beta has become a twisted word": Blizzard responds to Diablo 4 early access feedback
Queues, balance, the Butcher, couch co-op, dungeon design and more.
-
Interview | Curry with the GOAT: Jeff Minter on 40 years operating on the far side
"I'll keep making games 'til they plant me."
-
Preview | Exploring Zelda: Tears of the Kingdom's ocean of airborne islands
Open skies, flamethrowers and fusing Koroks to minecarts.